Made for Gamejam Georgia Cup 2026, Newt-On is a physics-based game about a newt that uses its tongue as a grapple and catches flies. Move with WASD and use the left mouse button to grapple. Movement and tongue grappling are the core of the game, bringing a very small creature into a playful physics-driven world.
Games.
Dicenations
A 3D puzzle game where every move changes both your position and the orientation of your die. Roll across each level and reach the goal with the six-dot face against the plate and the one-dot face pointing up. Reaching the right square is only half the puzzle: you also need to plan the turns that will leave the die facing the right way. A simple rule becomes a test of spatial reasoning across 20 levels.
ORBITALOOP

Made for GMTK Game Jam 2025, ORBITALOOP puts you in control of a lost satellite travelling through a quiet 3D universe. Use the gravity of nearby planets to enter an orbit, then eject with the left mouse button and slingshot towards another body. The challenge is getting a feel for your trajectory and choosing when to let go. There is no timer or danger: explore at your own pace, follow looping paths, and enjoy the journey.
Trolley Park
Take control of a physics-driven shopping trolley in a car park rendered in a 256 × 256 retro style. Build momentum, steer into drifts, and experiment with ramps, curbs, and barriers. There are no scores, timers, or prescribed objectives. The movement is the game: learn how the trolley responds, find your own routes through the parking lot, and turn an ordinary space into a playground.
Helping other studios.
Development contributions
Half Sword
Half Sword is a physics-based medieval combat simulator built around direct control of your weapon. Mouse-driven swordplay makes positioning, timing, and the angle of each strike central to a fight, while historical arms and armour shape the encounters. Aronia Studios helped with development on this project. Half Sword is developed and owned by Half Sword Games; it is featured here as a contribution to another studio’s game.
Works in progress.
Cardboard
Explore a world built from cardboard through third-person movement, character dialogue, and environmental puzzles. Moving through the world and talking to its inhabitants are central to the experience, with a large puzzle-filled setting to discover. This work-in-progress project brings movement, conversations, and exploration together in a simple, handmade visual style. The gameplay video shows the world and the project in action.
Stork
Stork is our next story-driven game, currently in development. We’re building it around multiple unique mechanics, each designed to become part of how you experience the story. This early look is a glimpse of what we’re working on, with more of the game still to come. Wishlisting is planned to open in 2027, followed by a planned release in summer 2027.
Protestor
A narrative-driven project set around the protests in Georgia, exploring resistance and truth through a stylized 3D world. The work focuses on bringing the setting to life through crowds, character animation, and recognizable surroundings. Still in development, the project brings those visual and narrative elements together around the experience of being part of a protest.
Blind Beast
A work-in-progress horror and PvE combat project combining guessing, exploration, and a large boss encounter. The prototype includes working gun mechanics and a system for picking up objects you aim at. Its gameplay brings those interactions together with combat against an enemy, exploring how investigation and hands-on object interaction can sit alongside a boss fight.
Ghost Blitz
A 3D adaptation of Ghost Blitz built around fast observation, quick thinking, and dexterity. The project explores both single-player and multiplayer play, translating the board game into a digital space where recognizing the right response and acting quickly are central to the experience. Aronia Studios is developing this adaptation. The original board game is by Amigo Spiele.